AI Insights · Timothy · December 2022
Top 5 iOS Basketball Games in Europe - Q4 2022
Discover the performance trends of the top 5 basketball games on iOS in Europe during Q4 2022, including downloads, revenue, and active user insights.
In Q4 2022, the performance of the top 5 basketball games on iOS in Europe showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance.
NBA 2K Mobile Basketball Game from 2K saw a fluctuating revenue trend, peaking at around $26.1K in late September and ending the quarter with approximately $25.2K in the last week of December. Weekly downloads varied, starting at about 24K and finishing the quarter at around 21.6K. Active users showed a decline from 52.7K in late September to a low of 41.8K in early December, but rebounded to 50.3K by the end of the year.
Mini Basketball by Miniclip.com experienced consistent weekly revenue, ending at approximately $6.6K in the last week of December. Downloads saw a notable increase mid-quarter, peaking at around 22.5K in mid-October and closing at approximately 18.9K. Active users saw a significant rise from 29.4K in late September to 37.9K by the end of December.
Basketball Stars™: Multiplayer, also by Miniclip.com, had a steady revenue trend, with a slight peak at around $4.7K in mid-December. Downloads remained relatively stable, fluctuating between 8K and 10K throughout the quarter. Active users displayed minor fluctuations, starting at 61.7K and ending the quarter at 53.5K.
Basketball Arena - Sports Game from MASOMO LIMITED showed a stable revenue pattern, peaking at approximately $4.1K in mid-December. Weekly downloads saw a peak at around 22.5K in late October, before stabilizing around 16.7K by the end of December. Active users increased steadily from 56.7K in late September to 62.2K by the end of the year.
NBA LIVE Mobile Basketball by Electronic Arts had a varied revenue trend, peaking at around $4.8K in the final week of December. Downloads showed a general decline from around 9.1K in late September to approximately 7.9K by the end of December. Active users saw a decline from 473.8K in late September to a low of 388.2K in early December, but rebounded to 439.5K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.